LIGHT
6Cipher Biplane
Archetype:
Cipher
ATK:
1000
DEF:
2000
View:
4147
Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.
Cipher Biplane — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 57.2 · Deck: 61.6 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Recovery/Recursion
Why it scores here
Cipher Biplane converts Cipher summons into value: its hand Special Summon turns a Cipher monster's summon into a second body, and its GY banish returns a Cipher monster from the Deck to hand, so it produces card advantage without any interaction. Its 1000 ATK and Level 6 body earn nothing on their own, and the evidence does not show it creating a board by itself. The score is held down by the absence of any opponent interaction and by its dependence on a Cipher summon or a destruction event before it does anything.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The hand Special Summon needs a Cipher monster to be summoned first and the GY search needs it destroyed, so it is not live from an opening hand alone; 70 decks with 48 running 3 copies show it is routinely reachable in the Cipher shell (verified text, observed deck stats). |
| Combo & Conversion | 50 | The text lets it set two Cipher monsters to Level 8, which can enable Level-8 summons, but no combo boards were supplied to confirm this converts into a full board (inferred). |
| Resource Economy | 65 | The GY banish adds a Cipher monster from Deck to hand, giving a clean +1 card advantage once it is destroyed, and the hand summon adds a body without spending a card (verified text). |
| Effect & Interaction | 15 | It has no negation, removal or hand-trap reach; its effects only summon itself and search (verified text). |
| Material Utility | 45 | A Level 6 LIGHT Machine is a usable generic material with no Tuner clause, and its effects do not depend on being face-up on the field (inferred). |
| Resilience & Flexibility | 60 | It works from hand and from the GY, so it has more than one zone, but a negate on the summon trigger or a missed destruction event removes its value (inferred). |
| Deck-Building Efficiency | 75 | It is a plain Level 6 body with no garnet or lock, and three copies are practical in the sampled decks (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 57.2, Deck ≈ 61.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon triggered by any Cipher summon, which adds a second body without spending a card
- GY banish search adds a Cipher monster from Deck, giving card advantage after destruction
- Level-setting effect targets two Cipher monsters to Level 8, which can enable Level-8 plays
- Present in 70 sampled decks across 12 archetype labels, with 48 decks running 3 copies
Weaknesses
- Dead in an opening hand without a Cipher summon first
- Needs a destruction event before the GY search can happen
- No interaction or negation, so it adds no defence against the opponent
- Its 1000 ATK body has no independent board impact
Counters / choke points
- Negation of the Special Summon trigger
- Monsters that stop GY effects or ban the GY activation
- Opponent removal before the hand summon can resolve
Best use
Hand-summoned Cipher starter and GY search refuel. Decks: Cipher, Galaxy Photon, Galaxy-Eyes. Suggested copies: 3.
Evidence & gaps
- Verified: Hand Special Summon triggered by a Cipher monster being Normal or Special Summoned to the field, except during the Damage Step; GY banish and add 1 Cipher monster from Deck to hand, on destruction by battle or card effect; Once per turn per effect, and the Level-8 change targets two Cipher monsters you control; 70 sampled decks, 48 running 3 copies, top partners led by Galaxy-Eyes Cipher Dragon at 98.6%
- Observed: Deck usage is spread across Cipher, Galaxy Photon and Galaxy-Eyes homes; Gameplay types 7, 4 and 3 account for all 70 decks
- Inferred: The hand summon is a practical second body in Cipher shells, not a standalone threat; Level-8 setting can enable Galaxy-Eyes Cipher Dragon and similar Level-8 plays
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 70-deck sample only no avg_starter_count_when_present, so DeckResilience is inferred from archetype spread alone






