Cipher Biplane
LIGHT 6

Cipher Biplane

  • Archetype:
  • Cipher

  • ATK:
  • 1000

  • DEF:
  • 2000

  • View:
  • 4147




Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
60± 6/ 100
Power Score
Intrinsic 57
Deck 62

Cipher Biplane — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 57.2 · Deck: 61.6 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Recovery/Recursion

Why it scores here

Cipher Biplane converts Cipher summons into value: its hand Special Summon turns a Cipher monster's summon into a second body, and its GY banish returns a Cipher monster from the Deck to hand, so it produces card advantage without any interaction. Its 1000 ATK and Level 6 body earn nothing on their own, and the evidence does not show it creating a board by itself. The score is held down by the absence of any opponent interaction and by its dependence on a Cipher summon or a destruction event before it does anything.

Axis scores

Axis Score Evidence
Accessibility 55 The hand Special Summon needs a Cipher monster to be summoned first and the GY search needs it destroyed, so it is not live from an opening hand alone; 70 decks with 48 running 3 copies show it is routinely reachable in the Cipher shell (verified text, observed deck stats).
Combo & Conversion 50 The text lets it set two Cipher monsters to Level 8, which can enable Level-8 summons, but no combo boards were supplied to confirm this converts into a full board (inferred).
Resource Economy 65 The GY banish adds a Cipher monster from Deck to hand, giving a clean +1 card advantage once it is destroyed, and the hand summon adds a body without spending a card (verified text).
Effect & Interaction 15 It has no negation, removal or hand-trap reach; its effects only summon itself and search (verified text).
Material Utility 45 A Level 6 LIGHT Machine is a usable generic material with no Tuner clause, and its effects do not depend on being face-up on the field (inferred).
Resilience & Flexibility 60 It works from hand and from the GY, so it has more than one zone, but a negate on the summon trigger or a missed destruction event removes its value (inferred).
Deck-Building Efficiency 75 It is a plain Level 6 body with no garnet or lock, and three copies are practical in the sampled decks (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 57.2, Deck ≈ 61.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon triggered by any Cipher summon, which adds a second body without spending a card
  • GY banish search adds a Cipher monster from Deck, giving card advantage after destruction
  • Level-setting effect targets two Cipher monsters to Level 8, which can enable Level-8 plays
  • Present in 70 sampled decks across 12 archetype labels, with 48 decks running 3 copies

Weaknesses

  • Dead in an opening hand without a Cipher summon first
  • Needs a destruction event before the GY search can happen
  • No interaction or negation, so it adds no defence against the opponent
  • Its 1000 ATK body has no independent board impact

Counters / choke points

  • Negation of the Special Summon trigger
  • Monsters that stop GY effects or ban the GY activation
  • Opponent removal before the hand summon can resolve

Best use

Hand-summoned Cipher starter and GY search refuel. Decks: Cipher, Galaxy Photon, Galaxy-Eyes. Suggested copies: 3.

Evidence & gaps

  • Verified: Hand Special Summon triggered by a Cipher monster being Normal or Special Summoned to the field, except during the Damage Step; GY banish and add 1 Cipher monster from Deck to hand, on destruction by battle or card effect; Once per turn per effect, and the Level-8 change targets two Cipher monsters you control; 70 sampled decks, 48 running 3 copies, top partners led by Galaxy-Eyes Cipher Dragon at 98.6%
  • Observed: Deck usage is spread across Cipher, Galaxy Photon and Galaxy-Eyes homes; Gameplay types 7, 4 and 3 account for all 70 decks
  • Inferred: The hand summon is a practical second body in Cipher shells, not a standalone threat; Level-8 setting can enable Galaxy-Eyes Cipher Dragon and similar Level-8 plays
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 70-deck sample only no avg_starter_count_when_present, so DeckResilience is inferred from archetype spread alone











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